Xbox
Learn how to set up Sentry's Xbox SDK for error monitoring and performance tracking.
You can get started using Sentry by requesting Microsoft Game Development Kit (GDK) Middleware access. We'll receive your request and get back to you with the next steps.
Support is available on Xbox Series X|S as well as Xbox One, by adding the Sentry SDK to your game. Crash collection as well as non-fatal events can be captured, on devkits as well as retail devices.
If you're using Unity or Unreal Engine, use the engine-specific SDK instead of integrating the console SDK directly. The game engine SDKs wrap the console SDK and provide engine-specific features:
- Sentry SDK for Unity on consoles - captures C# exceptions and syncs context with native crashes
- Sentry SDK for Unreal Engine on consoles - provides C++ and Blueprint APIs on top of the console SDK
For custom engines or native C++ games, request access to integrate the console SDK directly as described above.
Access to Sentry's error and crash reporting for consoles is a paid feature. We will review the pricing and details with you during the verification process.
"Microsoft", "Xbox" are trademarks of the Microsoft group of companies.
Our documentation is open source and available on GitHub. Your contributions are welcome, whether fixing a typo (drat!) or suggesting an update ("yeah, this would be better").